Monday, February 15, 2016

Pokemon Analyzation #5: Finneon and Lumineon

     Greetings to all of you, and welcome to Pokemon Analyzation, the series where I take a certain Pokemon or evolutionary line and review everything about it. Today, I will be reviewing Finneon and its evolution Lumineon. For most of these reviews, I have been perfectly capable of remaining positive and focusing on the brighter sides of Pokemon. With these two, however, it is very hard giving it any kind of recommendation. Without any further ado, let's take an in-depth look at these fish. Just... fish.



Name: Finneon and Lumineon

          Image result for finneon lumineon


Description: Out of anything that I can say regarding Finneon and Lumineon, the most positive thing I can say about these two Pokemon are its designs, but even then the designs are pretty underwhelming, especially considering what we got in the fourth generation. As you can see, they are basically designed off of aquarium fish, and they look nice. That's it, just nice. This normally wouldn't be a bad thing, but again, this is the fourth generation we're talking about, where we got amazing looking Pokemon like Gallade, Lucario, the 4th gen Eeveelutions, and so many more great designs. Lumineon looks okay, and it looks nicer than other fish Pokemon, but it can be pretty forgettable.




Battle Style:

Generation 4: Let's just cut to the chase; Lumineon is atrocious in battle. It is nothing but weak and frail. It's highest stat is speed, with a 91! Everything else is completely lackluster. It can have one of two abilities. One is Swift Swim, which is pretty useless, and Storm Drain, which could raise special attack quite a bit, but with a special attack stat of 69, it isn't worth much. That, combined with one of the most shallow move pools in existence, makes Lumineon heavily outclassed and 100% WORTHLESS! It can also have Splash as an egg move. fun.

Generation 5: It gets Water Veil as a hidden ability. That's it. It still isn't good and it becomes overshadowed by even more water types in this generation.

Generation 6: Nothing has changed in generation 6. It's not that I don't want to talk about Lumineon, it's just that there isn't anything to say. I want to give Lumineon a fair shot, but it's not giving me anything to work with.



Personal Experience: Well, I have been pretty negative about everything so far, but maybe I had an amazing time using it, right? Well, asides from some random battles on Showdown, I have hardly ever used Lumineon. Even during the random battles I used it in, it was usually the throwaway Mon. I wouldn't even use it as an HM user, because Pokemon like Linoone and Bibarel do the job better.



Overall Rating: There is no reason to use Lumineon. Not inside of battle, not outside of battle, not anywhere. It is heavily outclassed and it does nothing to stand out. While Lumineon isn't my least favorite water type, it is definitely the most forgettable.
     Image result for fen badge    3 Fen Badges out of 10

Thank you so much for reading, and I will see you next time with my review on Pinsir. BYE!

Thursday, February 4, 2016

Pokemon Analyzation #4: Emolga

Greetings to all of you, and welcome to Pokemon Analyzation, the series where I take a certain Pokemon or evolutionary line and review everything about it. Today, I will be reviewing Emolga. This is the first Pokemon I'm reviewing that isn't part of an evolutionary line, and the second electric type I'm reviewing. It doesn't behave the same as Ampharos does and the way you use Emolga and Ampharos in battle are completely different. How different? Well let's take an in-depth look at this static squirrel.



Name: Emolga

Image result for emolga



Description: It's a Pikachu clone, so it looks terrible. Okay, no, I really like Emolga's design. It's nice to finally see a flying squirrel Pokemon and I would say that Emolga does look a lot nicer than Pikachu does. There's just something about its small body shape, face, and ears that I really like. It might be a Pikachu clone, but it is a nice looking Pikachu clone.


Battle Style:

Generation 5: Emolga might be a nice looking Pikachu clone, but it plays exactly like what you would expect from a Pikachu clone. It's fast, very frail, and only really good for setting up strategies, like Tailwind. The only other major positive I can say about Emolga is that it learns Baton Pass, as well as moves that support it, like Double Team and Agility. It's ability is Static, which can be useful. You can also have Motor Drive as an ability, which can also help set up with Baton Pass.
     However, support is the best thing Emolga can really do. It won't OhKO a lot of Pokemon and it won't stay in battle for long, unless you spam Double Team and get lucky. As a basic support Pokemon, you could do worse. As anything else, there are better electric types in the Unova region.

Generation 6: It's pretty much the same deal as before. It does gain the move Nuzzle, which is a damage dealing move that guarantees paralysis, so that's pretty cool. Otherwise, there is nothing really new to say.


Personal Experience: I have personally never used Emolga that much prior to my competitive days. The first time I have officially used Emolga was during a Random Battle on Showdown, and I was actually pleasantly surprised on how versatile Emolga was when it came to support. After my pleasant time with it on that one battle, I tried making my own set, which looked like this:

Emolga @ Focus Sash
Ability: Motor Drive
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Agility
- Acrobatics
- Nuzzle

It's not a great set, but this was made in my early Smogon days. I haven't used it in VGC because I didn't see it really fitting in to the format. Emolga was a pleasant surprise for me at the time. I wouldn't highly recommend using it, but it will provide a bit of fun.


Overall Rating: Emolga, like I said a million times already, was one of the biggest pleasant surprises for me in Pokemon. I know people that greatly dislike this Pokemon, and I used to be one of those people. However, when I came across using one, I found it to be a good support Pokemon. I was originally going to give Emolga a low score saying it was inferior to Ampharos and every electric type in every way, shape, and form. However, as I kept writing this, I recalled how much fun I had using one. It isn't the best support Pokemon in the game, but it will do

Image result for bolt badge 6.5 Bolt Badges out of 10


     Thank you so much for reading, and I will see you next time with my review on Finneon and Lumineon. BYE!

Friday, January 29, 2016

Top 5 Friday: Top 5 Greatest Mechanics Introduced in Pokemon

Image result for 5








     Greetings to all of you, and welcome to Top 5 Fridays, where I make top 5's about Pokemon, simple as that. Pokemon has introduced a lot of cool new things in Pokemon over the years Whether it be new forms of battling, cool little minigames, or just updated methods of playing the game, Pokemon has always been able to keep a fresh spin on relatively the same game. There are so many great and not so great functions brought into the franchise, and it was not easy narrowing it down to five, but I managed to decide what my five favorite changes in Pokemon were. I will be doing my five favorite this week and my five least favorite next week. There isn't much else to say on the matter, so let's get on to the list.






5) Happiness                                      Image result for happinyImage result for cleffa


  This mechanic might sound pointless and made specifically for casual players. However, it does provide a lot of new possibilities (and kind of a necessity) for competitive players. Ever since it was introduced as a function for all Pokemon in generation 2 (happiness was introduced in Pokemon Yellow, exclusive to Pikachu), there have been plenty of Pokemon that are greatly affected by happiness.
    One of the biggest things given from happiness are actually different Pokemon. There are plenty Pokemon introduced in generation 2 or later that evolve through happiness, like Crobat, Espeon, and Lucario. It also brought us baby Pokemon, which I will talk about at a later time.
    Not only that, but it also is the main basis of two moves; Return and Frustration. Return deals damage based on how high the Pokemon's happiness is and Frustration is the exact opposite, dealing damage based on how low the Pokemon's happiness is. Also. if you want to have Draco Meteor on one of your dragon Pokemon, be sure to maximize its friendship towards you, otherwise you won't be able to use it. Happiness is not only a nice fun little thing for casual players, but it is a must consider with competitive players as well.



4) Double Battles                             Image result for double battle pokemon

     There have been a lot of cool new battle formats introduced into Pokemon over time like Triple and Rotation battles. My personal favorite has to be double battles, introduced in generation 3. I love double battles the most because they require the most thinking while still keeping a decently fast pace. In double battles, you send in two Pokemon at once, making battles a whole lot more strategic and on edge.
     Double battles are also the basis for VGC, which I approve of greatly. For any of you who don't know, VGC is the official Pokemon tournament format, and I think that double battles are perfect for the official format. Since double battles are a lot more in depth than just spam a powerful move, each match can and will be more and more intense than the last. Double battles are the greatest battle formats in Pokemon that have so much to offer in terms of strategy. Also, Pokemon Colosseum and XD, great games.



Image result for intimidate pokemon
3) Abilities  

     Another aspect of the game introduced in generation 3, abilities give Pokemon cool effects both inside and outside of battle. Abilities can range from raising your own stats, boosting an attack's power, or even getting full immunity from certain types. I don't plan on going in-depth on random abilities at the moment because I have plans in the future (hint hint). Abilities give the competitive community new strategies and new threats to look out for.




2) Physical/Special Split            Image result for fire fang

     Before generation 4, the determining factor of whether a Pokemon's attack was physical or special was its type. This factor led to weird move combinations, like how Bite and Fire Punch were special moves, or how Shadow Ball and Sludge Bomb were physical moves. However, when Diamond and Pearl were released, each attack in the game became individualized, more well known as the physical/special split. With this being introduced, a lot of confusing move/attack combinations were eliminated.
     Not only does the physical/special split remove confusion with some of the moves, but it made some once useless Pokemon really good, and good Pokemon became ridiculously powerful. Gengar, Crawdaunt, Hitmonchan, Sneasel, Feraligatr, and Absol are a few of MANY Pokemon that have been greatly benefited from the physical/special split. It did hurt some Pokemon like Banette and Alakazam, but I feel like the Pokemon who gained greatly outweigh the Pokemon that lost. I know some people that saw the physical/special split as a negative thing, but I feel like the outcomes of this that are negative are not as plentiful or massive as the outcomes that are positive.




Before we get to #1: I have a few honorable mentions:

  • Day and Night cycle. Pokemon in real time might not be that immersive, but it does add some interesting twists like daily events and time specific Pokemon.
  • Pokeathlon. Out of all of the contest-like games in Pokemon, this was my favorite. It's a set of pretty fun mini games all controlled by the stylus, and it does provide quite a bit of fun.
  • Reusable TMs. Finally, after five generations, you can stop worrying about wasting your most precious TM. In Black and White and on, TMs will no longer go away after only one use, so you can finally stop worrying about using that precious Earthquake on the perfect Pokemon.
  • Mega Evolution. While I understand why some people might not be the biggest fan of Mega Evolution, I personally think that it is an interesting twist to evolution that we have come to know and it makes not good Pokemon good.


1) Natures       Image result for nature pokemon

     I feel like generation 3 of Pokemon was catering to the competitive aspect of the game. Before generation three, pretty much every Pokemon in the game was the exact same, unless you decide to spend 9800 on vitamins. Basically, two basic Squirtles at the same level would have the exact same statistics. When natures were introduced, each Pokemon got their own personality. Characteristics were also introduced, giving Pokemon even more personality. With this, two Squirtles at the same level can be completely different.
     Natures and characteristics might not be the most fun and interesting aspects of Pokemon to talk about, but it is a key aspect of Pokemon that has completely altered the metagame. With the introduction of natures and characteristics, Pokemon went into a new form of competitive battling that's still around to this day.

     Thank you so much for reading.

Wednesday, January 27, 2016

Pokemon Analyzation #3: Zigzagoon Line

     Greetings to all of you, and welcome back to another Pokemon Analyzation, the series where I take a certain Pokemon or evolutionary line and review everything about it. Today, I will be talking about Zigzagoon and its evolution, Linoone. Let's not waste any time, and go straight into the analysis. So without further ado, Let's take an in-depth look at these, uhh... geometry raccoons. Nailed it.




Name: Zigzagoon and Linoone

Image result for zigzagoon linoone


Description: In my personal opinion, Zigzagoon has one of the best designs for any basic Pokemon, period. Raccoons are pretty cool animals in my opinion, and I can't believe that it took three generations to finally get a raccoon Pokemon (Then again, it took four generations for a penguin Pokemon to exist, so... yeah). I just like the zigzag design on Zigzagoon, and color scheme really helps too. As for Linoone, I think that the design works great for the evolution. It isn't my favorite normal design, my favorite generation 3 design, or even my favorite normal generation 3 design, but it still looks cool.


Battle Style:

Generation 3: Linoone has a cool design, it's based off of an amazing animal, and it's not good in battle. It learns a lot of amazing moves, but its stats don't compliment it well. Its only stat that goes over 80 is speed, with the only other one coming close is HP. It has Belly Drum, so if you want to give it a Sitrus Berry and use Belly Drum. However, Linoone's base attack stat is 70, so it won't be doing as great of a job as other normal Belly Drum setters like Snorlax and Ursaring.
   If you still think that Linoone is power, I guess it does learn great moves that can support Belly Drum, like Return, Shadow Ball, and Double Edge. This Pokemon does have decent potential on the battlefield, it just isn't for me.

Generation 4: The physical/special split occurred, and Linoone still isn't that much of use. It did get better in some aspects, but not by much. It inherited the ability, Gluttony, which might be useful in some way, I just can't see it. It does learn some cool new moves, like Facade, Shadow Claw, Gunk Shot, and Super Fang now, so there's that. Unfortunately, it is still doomed to mediocrity and there are tons of better normal types at this point.

Generation 5: Linoone got Quick Feet as a hidden ability in this generation, which raises speed when inflicted with a status condition, and... that's about it. It has not changed at all. Next game.

Generation 6: Once again, nothing really changed. It's not that Linoone's move pool isn't versatile, it's that Linoone's usable move pool isn't versatile. It learns some amazing special moves, but do you really want those on a Pokemon with a base special attack of 50? It gets Play Rough in this generation and... that's it. I feel like there isn't much hope for Linoone in the future and it's doomed to forever to be flat out average.



Personal Experience: Just by looking at the battle style section, you would probably think that I would never recommend picking up a Zigzagoon or Linoone and that it's unusable and I had a terrible time with it. However that is FAR from the case.
     I honestly have never used Zigzagoon or Linoone other than just an HM slave, which is a Pokemon you use on your team strictly for HM moves.. However, these Pokemon are the best HM users out there. Not only does it learn so many HM moves, but it has an interesting ability, Pickup. With Pickup, Zigzagoon and Linoone can randomly get countless great items. And with that, in one playthrough, I have gotten so many Super Potions, a dozen Full Heals, three Rare Candies, two Proteins, and so many more cool items, FOR FREE. Even though my Zigzagoon was never used in battle, it was one of the greatest members of my team.




Overall Rating: Don't use it competitively. Just don't. Plenty of normal type Pokemon like Snorlax, Ursaring, and Stoutland do Linoone's job way better. When playing casually, however, I would greatly suggest using it for HM moves. Not only can you travel far with it, but you also acquire a wide variety of valuable items along the way, provided that you got the proper ability. Linoone is not great on the battlefield, but well over useful on the field field.



Image result for balance badge7 Balance Badges out of 10


   I'm glad I did the first 3 reviews on Venusaur, Ampharos, and Linoone. They are three entirely different Pokemon, got three entirely different critiques, and still got the same relative overall score. It goes to show that a Pokemon can be mediocre at one thing and well make up for it in another. Venusaur, as I said in my review, is amazing in battle, I just didn't have much attachment to it like I did with other starters. Linoone, as I said in my review, is not that good in battle, but I had an amazing time with it during the main story. And Ampharos had a tiny combination of both; not outstanding in any category, but still good. There is no single strict criteria on what makes a Pokemon good, but a combination of a bunch of aspects.
 
   Thank you so much for reading and I'll see you next week for my review on Emolga, except for the fact that I will be posting new stuff this weekend. What will I be posting? It's a suprise, you'll have to wait until Friday. Bye!